Wii and Ubisoft Bring You Rabbids Go Home

Following three installments of party mini-game craziness, it seems Ubisoft is finally taking a different approach. Rabbids Go Home follows the events after the Rabbids’ amazing wild party in TV Party, as the window’s curtains open and the Rabbids realize that there’s a whole world outside to discover. However, after all the shenanigans, their first instinct is to return home. Where’s home? Well, they do not exactly understand, but their best instinct is the moon. This stirs the game’s heroes to start dragging around a grocery cart, throwing stuff inside to collect for a large tall pile that should finally make a structure that arrives at the moon. Hopefully.

Well that’s Rabbids Go Home logic for you. Anyhow, countless of us will be happy to know that not like past games in the franchise, Rabbids Go Home isn’t a party game. Rather, it is a straight journey. A “comedy adventure”, as Ubisoft has put it, which is quite fitting considering the gameplay itself is positively hysterical. To explain it, it’s fundamentally a pair of Rabbids racing throughout each level on some form of locomotion. Most of the time it’s the grocery cart, but sometimes certain bizarre incidents will show up, such as when the Rabbids break off an aircraft turbine and finish up pulling it round the stage.

Looking at the controller, movement is covered by the nunchuk’s analog. The A button is held to maintain high velocity and B is pressed to make a small but swift dash ahead. Fighting itself is sort of non-existent, and it is usually more about manouvering the level punctiliously and defeating baddies that challenge you. An alternate methodto keep folk back is by moving the Wii remote, which makes the Rabbids in and on the cart to screech and flail in a slightly scary manner.

So, what’s the big fuss around Rabbids Go Home? Well, just about every bit of the graphical style is geared toward making the player laugh. Folk run and walk around some levels, and when Rabbids flail and yell near them they frequently jump so much that their garments fly off, and it’s feasible for the Rabbids to then procure said items and add them in the cart. When the Rabbids go speeding over slides and ramps their faces are fixed in a weird smile, but during being pursued by a formidable enemy, for example a canine with giant teeth, their expressions convey a sheer fear that you can’t help but laugh at. One stage is just about entirely based on a strong competition with a cow. You get the picture. Watch out for Rabbids Go Home invading the Wii in the next few months!